Resources

Introduction
The resources and assets of WingNuts: Temporal Navigator are kept in the folder "C:/Program Files (x86)/Freeverse Games/WingNuts. " There are four identified categories of files in this folder; they are graphics, sounds, music, and text.

Graphics
Graphics are the sprites and images that appear in the game. Kept in the WingNuts/Graphics with the .dat file extension, a quick inspection in Notepad suggests that the Graphics of a mysterious format called "MA-OpenGLSprite 2000a." However, a program called TiledGGD (available on ROMHacking.net) can convert this data back into a sprite.

Have TiledGGD running and drop the Graphics file into the program. Then adjust the Graphics Data parameters according to the following table:

You will not need to adjust the Palette Data.

When you are done, go to File/Save Graphics... and save the sprite as a PNG image.

Sound
Sounds are the short audio resources that play in response to various in-game happenings. They are kept in the WingNuts/Sounds folder as .dat files. A quick look in Notepad shows that they are in a format called RIFF or WAVE. By simply renaming the file extension back to .wav, we get a sound file that we can open in an everyday program like Windows Media Player.

Music
The soundtrack of WingNuts: Temporal Navigator can be found in the WingNuts/Music directory. The files are kept in the form of MP3 audio, so there is no need to convert them. The folder itself contains one "Interface (maser).mp3" file and 9 subfolders (each containing one MP3 file), and two of them contain a copy of the "Interface (master).mp3" file. In total, the soundtrack has 8 unique songs.

Metadata shows that the songs were composed by Digital Droo between 2000 and 2002.

Text
In the WingNuts/WingNuts folder are five .str files, plus 14 .dat files with the name "TEXT." A quick look in Notepad shows that they store the various in-game messages in plaintext form.